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Turret

⚠ Moderate
Ground

Basic Information

Role Defensive Stationary Unit / Corridor Guard
First Encounter Indoors inside Rust Belt buildings (e.g., warehouses, control towers)
Armor Type None
Detection Range 40m

Combat Statistics

Health 80
Aggression

Resistances

Ballistic Low
Energy Low
Explosive Moderate
Melee None
Stagger Low
EMP Low

Attacks & Abilities

Rapid Bullet Barrage

Damage moderate
Range 30m

Fires continuous machine-gun bullets once a Raider is detected

⚡ Scanner Beam Detection

Rotating scanner beam detects movement and locks on target before firing

Weak Points

  • 1

    No specific weakpoint (fragile overall)

💡 Combat Tips & Strategy

Avoid line of sight, use cover, shoot before it locks on

Loot Drops

  • Light Ammo

  • ARC Alloy

  • ARC Powercell

  • Simple Gun Parts

Description

The Turret ARC is a small stationary enemy robot you’ll often see inside buildings in ARC Raiders. It doesn’t move, but it has a rotating scanner beam that looks for Raiders.

Once it sees you, it will lock on and spray bullets in your direction. Turrets don’t have any armor or shields, so they are very easy to destroy with any gun or even grenades.

The tricky part is that they can hit you hard if you walk into their sight without noticing them first. Look for the scanner light, break their line of sight with walls or cover, and you can shoot them before they start firing.

When destroyed, they drop useful stuff like Light Ammo, ARC Powercells, ARC Alloy, and Simple Gun Parts.

Keep your distance or peek from cover to stay safe around these things!