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Snitch

⚠ Moderate
Scout

Basic Information

Role Reconnaissance / Alert Unit (calls reinforcements)
First Encounter Commonly encountered in open areas and patrol altitudes early in missions (eg. Dam Battlegrounds and other open zones)
Armor Type None
Movement Speed Fast
Detection Range 55m

Combat Statistics

Health 158
Mobility
Aggression

Resistances

Ballistic None
Energy None
Explosive Low
Melee None
Stagger Low
EMP Low

Attacks & Abilities

None (doesn’t attack directly)

Damage none

The Snitch does not have offensive weapons; its main threat is calling reinforcements.

Reinforcement Beacon

Damage none

Once it detects a raider, it sends a beacon to summon multiple ARCs (typically Wasps + Hornets).

⚡ Call for Reinforcements

Cooldown 17s

After spotting a player, it starts an alert sequence; at the end of this sequence it summons enemy ARCs from orbit.

Weak Points

  • 1

    Thrusters - 1x - Fragile parts; shoot these to bring drone down faster

💡 Combat Tips & Strategy

Stay out of its scanning cone; destroy it before it alerts; use cover if unavoidable

Loot Drops

  • ARC Alloy - Common - 70–85%

  • ARC Powercell - Uncommon - 70%

  • ARC Synthetic Resin - Uncommon - 50%

  • Sensors - Uncommon - 50%

  • Snitch Scanner - Uncommon - 60%

Description

The Snitch is a flying recon drone that acts more like an alarm system than a direct threat.

It doesn’t fire at you, but as soon as it spots you it starts a warning sequence that brings in dangerous ARCs like Wasps and Hornets.

That’s why it’s smart to either avoid its scan cone or shoot it down fast before it can raise the alert.

Because it’s fragile and unarmored, most weapons will destroy it quickly, especially if you hit its thrusters.

Taking out a Snitch early in a fight keeps extra enemies from showing up, and the loot it drops — like Snitch Scanners — can help you with quests and upgrades later.